An interactive VR experience, halfway between a film and a game.
Interactive Cinema is here.
Pierre Friquet and I created this experience as a terrifying journey into the subconscious of the protagonist, to discover for yourself, what it is that haunts him?
We used a combination of 3D scanning, photogrammtery, videogrammtery, and real time rendering to bring this to life, in Unreal engine.
More details soon.
Winner @ Festival DU Nouveau Cinema, Montreal 2016.
Official entry at Cannes Film Festival, 2017.
Official selection at World VR Forum, 2017.