builds technology for change


An interactive VR experience, halfway between a film and a game.

Interactive Cinema is here.


Pierre Friquet and I created this experience as a terrifying journey into the subconscious of the protagonist, to discover for yourself, what it is that haunts him?

We used a combination of 3D scanning, photogrammtery, videogrammtery, and real time rendering to bring this to life, in Unreal engine.

More details soon.


Winner @ Festival DU Nouveau Cinema, Montreal 2016.

Official entry at Cannes Film Festival, 2017.

Official selection at World VR Forum, 2017.